using System;
using Server;
using Server.Engines.Harvest;

namespace Server.Items
{
    public class GargoylesPickaxe : BaseAxe
    {
        public override int LabelNumber { get { return 1041281; } } // a gargoyle's pickaxe

        public override WeaponAnimation DefAnimation { get { return WeaponAnimation.Slash1H; } }

        [Constructable]
        public GargoylesPickaxe()
            : this(100)
        {
        }

        [Constructable]
        public GargoylesPickaxe(int uses)
            : base(0xE86)
        {
            Weight = 11.0;
            Hue = 0x973;
        }

        public GargoylesPickaxe(Serial serial)
            : base(serial)
        {
        }

        public override void Serialize(GenericWriter writer)
        {
            base.Serialize(writer);

            writer.Write((int)0); // version
        }

        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();
        }
    }
}